The 3D Modeling and Animation Certified Course is a comprehensive program designed to equip learners with the skills to create stunning 3D visuals and animations for films, games, advertising, and virtual simulations. This course covers essential tools and techniques for 3D modeling, texturing, lighting, rigging, and animation using industry-standard software. Students will gain hands-on experience in designing realistic characters, environments, and objects while learning the principles of motion, storytelling, and visual effects. By the end of the program, learners will have a professional portfolio of projects showcasing their creative and technical abilities, preparing them for careers in animation studios, game design, VFX, and digital content creation.
Module 1: Introduction to 3D Modeling & Animation Overview of 3D modeling and animation industry Basics of 3D concepts: polygons, vertices, edges, faces Understanding coordinate systems and 3D space Introduction to software: Blender, Maya, 3ds Max.
Module 2: Modeling Fundamentals Polygonal modeling techniques Creating 3D objects: primitive shapes, extrusion, beveling Subdivision surface modeling Hard surface vs organic modeling.
Module 3: Advanced 3D Modeling Sculpting techniques using Brush Retopology for animation-ready models Modeling characters, props, and environments UV mapping and unwrapping for texturing.
Module 4: Texturing & Materials Introduction to textures and materials Texture mapping techniques: UV, procedural, PBR workflows Using Substance Painter, Photoshop, and Qualex Mixer Applying realistic materials to 3D models
Module 5: Lighting & Rendering Fundamentals of lighting in 3D scenes Types of lights and shadows Rendering engines: Arnold, V-Ray, Keshet Rendering still images and animation sequences.
Module 6: Animation Basics Principles of animation: squash & stretch, timing, anticipation Keyframing and motion curves Animating objects and simple characters Introduction to rigging for animation.
Module 7: Advanced Animation & Rigging Character rigging: bones, joints, IK/FK systems Facial expressions and lip-sync animation Physics simulations: cloth, hair, and particles Advanced motion techniques for realistic animation.
Module 8: Visual Effects (VFX) & Compositing Introduction to VFX in films and games Particle systems, smoke, fire, and fluid simulations Compositing basics using After Effects or Nuke Integrating 3D elements with live-action footage.
Module 9: Game Asset Development & Integration Creating game-ready assets for Unity and Unreal Engine Low-poly modeling and optimization texturing for real-time rendering Importing models and animations into game engines.
Module 10: Industry Projects & Portfolio Development End-to-end 3D project: modeling, texturing, animation, rendering Freelance and professional project workflows Portfolio creation and presentation techniques Career guidance and industry best practices.
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