Description
Course Description:
The Autodesk 3ds Max is a powerful 3D modeling and rendering software used for creating 3D animations, models, games, and images. The comprehensive modeling, animating, and rendering tools in 3ds Max enable users to create highly detailed and realistic 3D scenes and characters, making it widely used in a variety of fields including architectural visualization, video game development, and film effects
Key Features of Course Divine:
- Collaboration with E‑Cell IIT Tirupati
- 1:1 Online Mentorship Platform
- Credit-Based Certification
- Live Classes Led by Industry Experts
- Live, Real-World Projects
- 100% Placement Support
- Potential Interview Training
- Resume-Building Activities
Career Opportunities After Autodesk 3DS Max:
- 3D Artist / 3D Visualizer
- Architectural Visualizer
- Game Asset Designer
- VFX Artist
- Interior Designer
- Animator
- Product Designer
- Freelancer / Consultant
Essentials Skills You will Develop Autodesk 3DS Max:
- Texturing and Materials
- Lighting Techniques
- Rendering with Realism
- Core 3D Modeling Skills
Tools Covered:
- 3ds Max Interface Tools
- Command Panel
- Viewports & Navigation Controls
- Modeling Tools
- Editable Poly / Editable Mesh
- Spline & NURBS Modeling
- Texturing & UV Mapping
- UVW Mapping Modifier
- Unwrap UVW
Syllabus:
Module 1: Introduction to 3ds Max & Interface Overview of 3ds Max and its applications Understanding UI: Viewports, Command Panel, Toolbars File management: Open, Save, Import/Export Navigating the 3D workspace.
Module 2: Basic 3D Modeling Creating and modifying standard primitives Transformations: Move, Rotate, Scale Introduction to modifiers  Cloning, Grouping, and Hierarchies.
Module 3: Advanced Modeling Techniques Editable Poly modeling: Vertex, Edge, Polygon modes Spline modeling and shape modifiers Boolean operations and ProBoolean tool Using Graphite Modeling Tools.
Module 4: Materials and Texturing Material Editor (Slate and Compact) Applying standard and physical materials UV mapping and Unwrapping UVW Texture maps: Diffuse, Bump, Specular, Normal.
Module 5: Lighting Techniques Standard lights vs. Photometric lights 3-point lighting setup Global Illumination (GI) Daylight system and exposure control.
Module 6: Cameras and Animation Basics Creating and positioning cameras Target vs. Free cameras Basic keyframe animation Timeline, Auto Key, and Set Key.
Module 7: Advanced Animation Techniques Path constraint animation Hierarchies and Linking for animation Animation controllers and Curve Editor Particle Systems and Space Warps
Module 8: Rendering with Arnold Renderer Introduction to Arnold Renderer
Render Settings and Render Elements Applying environment and background
Batch Rendering and Render Setup.
Module 9: VFX & Dynamics Rigid body dynamics using MassFX Basic cloth simulation Hair and fur systems Fluids.
Module 10: Project Work + Certification Preparation Real-world project modeling (interior, exterior, character, or product) Rendering final output
Portfolio preparation Practice for Autodesk Certified User (ACU) or Certified Professional (ACP) exam.
Industry Projects:
- Interior Design Visualization
- Exterior Architectural Rendering
- Product Modeling and Rendering
- 3D Animation Sequence
- Game Asset Design
Who is this program for?
- Architects and Interior Designers
- Civil and Mechanical Engineers
- Game Designers and Animators
- Students and Beginners
How To Apply:
Mobile: 9100348679
Email: coursedivine@gmail.com
Reviews
There are no reviews yet.